Wow! I feel like an explorer who has just rounded a corner and unexpectedly stumbled into paradise. I have just discovered an almost perfect blend of technological innovation and pedagogical motivation. It’s a path that leads us past the outdated bubble-filling regurgitation of memorized facts and catapults us into the future of testing kids on the higher-order thinking skills that the 21st century demands.
Welcome to the beta testing pilot of SimCityEdu:Pollution Challenge!
If you are like me, you may remember the SimCity games from the days when PC’s were the size of a desk and CD-rom games seemed too complicated for the average adult user to figure out. I remember sharing this cutting edge technology with my middle school students in the early ’90’s. But I never dreamed that someone, namely a multidisciplinary team known as Glasslab, would turn this game on it’s head and create a sustainability game that helps teachers and students track how well they think.
This game has taken my mission right out of my mouth and served it up as meaningful play. (Maybe Erick Erickson is also clapping from the sidelines). But right now I can’t imagine a better tool to help our future leaders create the emphatic problem solving skills than a device that notices every mouse hover and analyzes your understanding of cause and effect.
SimCityEdu:Pollution Challenge seems like the perfect way to help students learn how to balance their individual needs versus a community’s needs versus the need to protect the earth now and for the future.
I can’t wait to use this thought provoking tool with my own daughter and all the other future global leaders.
So check out this ground-breaking advent of Blooms Taxonomy meets Maslow’s Hierarchy of needs meets standardized testing meets engaging play all of which adds up to a world of more thoughtful citizens.
Not a bad start don’t you think?